装置主体是以人类为原型设计的,根据人类行为模式/习惯来设计合适的交互方式来驱动脊柱和头部模拟人类行为,实现装置模拟未来获得长生的人类相互之间互动的效果。
这是一种通过交互融合两种立场的交互方式,在参与者与装置中,参与者是以自然人的身份与“长生人”的一次互动。头部和脊柱是人体不可或缺的部分,通过对人类躯体的分析和再设计,未来长生人的基本结构取自人类的脊柱和头部两部分。
装置的生物原型之一取自人类脊柱中含颈椎胸椎和腰椎部分。
脊柱的运动范围分为三个节段:颈椎、胸椎和腰椎,在侧屈,回转,屈伸有不同的自由度。
The main body of the device is designed with humans as the prototype. According to human behavior patterns/habits, appropriate interaction methods are designed to drive the spine and head to simulate human behavior.The head and spine are indispensable parts of the human body. Through the analysis and redesign of the human body, the basic structure of future longevity people is taken from the human spine and head.The range of motion of the spine is divided into three segments: cervical vertebrae, thoracic vertebrae and lumbar vertebrae, with different degrees of freedom in lateral flexion, rotation, flexion and extension.
装置主体是以人类为原型设计的,根据人类行为模式/习惯来设计合适的交互方式来驱动脊柱和头部模拟人类行为,实现装置模拟未来获得长生的人类相互之间互动的效果。
这是一种通过交互融合两种立场的交互方式,在参与者与装置中,参与者是以自然人的身份与“长生人”的一次互动。头部和脊柱是人体不可或缺的部分,通过对人类躯体的分析和再设计,未来长生人的基本结构取自人类的脊柱和头部两部分。
装置的生物原型之一取自人类脊柱中含颈椎胸椎和腰椎部分。
脊柱的运动范围分为三个节段:颈椎、胸椎和腰椎,在侧屈,回转,屈伸有不同的自由度。
The main body of the device is designed with humans as the prototype. According to human behavior patterns/habits, appropriate interaction methods are designed to drive the spine and head to simulate human behavior.The head and spine are indispensable parts of the human body. Through the analysis and redesign of the human body, the basic structure of future longevity people is taken from the human spine and head.The range of motion of the spine is divided into three segments: cervical vertebrae, thoracic vertebrae and lumbar vertebrae, with different degrees of freedom in lateral flexion, rotation, flexion and extension.
装置主体是以人类为原型设计的,根据人类行为模式/习惯来设计合适的交互方式来驱动脊柱和头部模拟人类行为,实现装置模拟未来获得长生的人类相互之间互动的效果。
这是一种通过交互融合两种立场的交互方式,在参与者与装置中,参与者是以自然人的身份与“长生人”的一次互动。头部和脊柱是人体不可或缺的部分,通过对人类躯体的分析和再设计,未来长生人的基本结构取自人类的脊柱和头部两部分。
装置的生物原型之一取自人类脊柱中含颈椎胸椎和腰椎部分。
脊柱的运动范围分为三个节段:颈椎、胸椎和腰椎,在侧屈,回转,屈伸有不同的自由度。
The main body of the device is designed with humans as the prototype. According to human behavior patterns/habits, appropriate interaction methods are designed to drive the spine and head to simulate human behavior.The head and spine are indispensable parts of the human body. Through the analysis and redesign of the human body, the basic structure of future longevity people is taken from the human spine and head.The range of motion of the spine is divided into three segments: cervical vertebrae, thoracic vertebrae and lumbar vertebrae, with different degrees of freedom in lateral flexion, rotation, flexion and extension.